Connector X1 must be connected to a minimum of 80VAC. For all models except the S025V2 and S063V2, this must be 3-phase power!
Connector X3 is where you connect your motor. Wire your motor's 3 phases (R/S/T, U/V/W, A/B/C, etc.) into pins X3/1, X3/2, and X3/3. Then connect your motor's ground wire into X3/4. If your motor has a brake, connect its wires to X3/5 and X3/6.
Connector X4 is the Compax3's power connector. In order for the Compax3 to power on, you must connect 24V to pins X4/1 and X4/2. For motion to occur, 24V must also be put to X4/3 (the Hardware Enable input).
Connector X10 is the RS232/485 connector. For RS232 communication, either use our cable SSK1/02 or build your own cable as follows: Connect pin X10/2 to your computer's Tx pin, X10/3 to your computer's Rx pin, and X10/5 to your computer's GND pin. X10/1 must be disconnected for RS232 to work.
Connector X13 should be connected to your motor's feedback device. Consult your Compax3 user guide for the pinouts for this connector.
This is all you need connected in order to use C3ServoManager's jog features. To create motion using physical I/O, you also need to use connectors X12 and X22.
Connector X12 has your Enable and No-Stop inputs (No-stop is basically a "Stop" input but it's normally-high), and also has Jog/Home/Limits inputs.
The only ones you need to connect to 24V are Enable (X12/6) and No-Stop (X12/7). Pin X12/1 is a +24V supply.
Connector X22 has a 2nd No-Stop input (X22/8), the address bits (X22/2 ~ X22/6), and the Start input (X22/7), as well as the programmable outputs (PSB's). It also has an input for an external 24V supply (X22/11). This input is required to achieve the necessary current for all the inputs and outputs.
The only ones you need to connect to your external 24V supply are: the 24V input (X22/11), the 2nd No-Stop (X22/8), the Start (X22/7), and your address bits (which tell the Compax3 which profile you want to run). NOTE: the Start input must be triggered (given a positive edge) once EACH time you want it to do a move. It will not do the next move until the Start input goes low, then high again.